Experienced environment artist, using Maya, Zbrush, Mudbox, the quixel suite, photoshop, world machine, xnormal, modo, and a bunch of other tools.
Music composer for games. I write all my own stuff (no loops etc). I know how to write game music (as in, I don't JUST know how to write music that "suits" games, but I'm also experienced in vertical layering/horizontal resequencing, and using leitmotifs etc strategically)
I also have experience in C++/python.