macrofeet @macrofeet
In the late nineties and early Noughties I began studying IT at a local college, like many others I remember my first program in Turbo Pascal being the usual "Hello world" afterwards moving on to Borland C++, Visual Basic 6, Delphi writing various code.
As you can imagine at every opportunity many various games were played over the college network including Quake, Doom, Duke Nukem, Spacy.
Wait.. what was that last one "Spacy" you might ask?
Well spacy was an independently developed C,C++ DOS, LAN enabled open source top down space shooter
The game play consisted of "you" being given either a Borg, Klingon or Federation ship which all had unique properties to battle your mates with over a LAN.
The memory of this game and the fun I had playing it has driven me to learn and try to bring this game back from the abyss to modern day computers.
After a gap of many years from code I started playing around with Visual Basic 2012 and eventually created a selectable rotatable ship moving though a 2d array play field using forms, I then realised VB was not going to cut it, and switched to C++ SDL 1.2, and proceeded to port my code from VB, Currently I have created an Asteroid Style Clone to learn the basics of modern game programming and moved on to SDL 2 once I have a reached a high understanding of OOP and SDL with OpenGL for my own interest I plan to use my code to re write spacy for multiple operating systems such as Android, Linux and Windows.
I currently work full time outside of IT and Code in my Spare Time
In the upcoming release 1.2.2, we are dedicated to addressing bug fixes and enhancing the player ship damage system. Additionally project name changed moving away from Asteroids style clone.
1.2.1 released today, including better socre and bug fixes.
Next release soon (1.2.1) to include: Code/Bug fixes & better score.
V1.2.0 First release for many years, tons of bugs fixed and code improvements.
Setup IDE Ready to do some improvements on Flackroids