This week I finished up on the level assets. I put together a few scenes using assets at their in-game scale and our camera view as the canvas size to get a feel for scale and color. I left a comment with more details. #KSURetroGames20

This week I've just been communicating with the coder what we need for the game such as a health system and a camera that follows the player. Last night we tried to figure out how to fix our tileset for it to work within the scene.

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For attack animations, the fisher swings his fishing pole as an attack while the fish has a slime-ball projectile. These animations were really when the 24x21 pixel sprite limit and required low frames started to become a real challenge. #KSURetroGames20

This week I've worked on rough walk cycles for the sprites while staying in the 24x21 pixel limit for each sprite. Next week I plan to work on attack and taking damage animations. #KSURetroGames20

A sketch of perhaps the first level. Possibly due to change once we know what we are capable of. :D

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