
mrs-chief @mrs-chief


This week I finished up on the level assets. I put together a few scenes using assets at their in-game scale and our camera view as the canvas size to get a feel for scale and color. I left a comment with more details. #KSURetroGames20
This week I've just been communicating with the coder what we need for the game such as a health system and a camera that follows the player. Last night we tried to figure out how to fix our tileset for it to work within the scene.
For attack animations, the fisher swings his fishing pole as an attack while the fish has a slime-ball projectile. These animations were really when the 24x21 pixel sprite limit and required low frames started to become a real challenge. #KSURetroGames20
This week I've worked on rough walk cycles for the sprites while staying in the 24x21 pixel limit for each sprite. Next week I plan to work on attack and taking damage animations. #KSURetroGames20

A sketch of perhaps the first level. Possibly due to change once we know what we are capable of. :D