
pmoscode @pmoscode
Joined almost 6 years ago
Dev
Hi Godot community,
I'm using Godot 3.2 for game dev.
What do you think is simpler/more robust for controlling player movement animations in a platformer game?
There will be at least 6 possible movements and at least 3 character states (none, sword, bow).
1 vote Voting finished
Hi dear community,
I'm using Godot 3.2 for game dev.
What do you think is simpler/more robust for controlling player movement animations in a platformer game?
There will be at least 6 possible movements and at least 3 character states (none, sword, bow).
15 votes Voting finished
https://www.youtube.com/watch?v=8dpxlypfd4A
Working on the basic movements now.
Some animations still missing.
It takes shape but there is more work to do :)
YouTube
https://www.youtube.com/watch?v=8dpxlypfd4A
youtube.com
