skymen75 @skymen75
I began the game making 3 years ago on "YourGame3D", a french 3D software that totaly desapeared after the apparition of its crack. From this time, I tried most of the 2D whithout-programmation-softs like MMF2, GameMaker, GameDevelop, Construct, Lunar Magic, RPG Maker, and DreamGame. After trying all of them, I could tell which ones I could easily use or not. This is how I spent two years making 2D personnal minigames on MMF2, and RPG Maker VX Ace. Slowly, I began to see the limits of those kind of soft, so I began using Unity, and learning C and Javascript (Unity version). After making a lot of tests for RPGs, I decided to begin with an easier project: an FPS. To make this, I decided to use UDK, which is really perfect for this kind of game (and for any other type too :D). Since my project began, I learn UDK, and make gameplay tests, so I could be more efficient when I'll start making.

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