I like to make games when I have the time. I've been trying to learn the Godot engine, and will likely stick with that. Hopefully, something will come from this

0.0.2: A new enemy!

- New mushroom enemy that hides when you walk away

- A couple of bugs fixed

One more enemy to punch, and both still disappear after being damaged (for now).

0.0.1: An enemy! And end-level tally!

- You can now damage, and be damaged by, a carrot enemy

- The end-level screen now includes a tally of coins and enemies defeated

A little bit more to do, and a fancy end-level and game over display

0.0.1-alpha.4: A game loop!

- You can now restart the level after reaching the flag

- The coins collected are tracked and shown at the end

- Quite a bit of refactoring under the hood

Now the game won't just sit there when you're done

0.0.1-alpha.3: Adding some bling!

- Tomato Man now has items to collect!

- Added coins, health and 1-ups to the mix

Still purely prototype-level stuff, but now there's something to do

0.0.1-alpha.2: Now With Wall Jump!

- Added ability to latch onto walls and slide down

- Added ability to jump while wall sliding

Giving Tomato Man a bit more agility to move around levels. Should make things a little more interesting.

v0.0.1-alpha.1 - The Humblest of Beginnings

A level to jump around in and basic controls. Double-jump included :)

I think I'm good on this one for now

0.5.0:

- Re-added high score

- Remove screen shake when firing laser

- Add controller support (I think it's a bit janky, but it should work...)

- Add pause menu

Finalizing initial options screen and fixed a couple bugs

0.4.2:

- Update engine to Godot 4.3

- Add labels to volume sliders

- Fixed laser sound being cut off

- Fixed menu music resetting between screens

Been a while, but there's been some motivation lately, so this project got updated to Godot 4.2.2.

0.4.1:

- Updated engine from 3.5.2 to 4.2.2

- Feature parity except for high score

- Added keyboard-navigable menu

- Initial options screen

You know what, screw it. I can dev on the Windows machine too, while I finish upgrading the other one:

0.4.0:

- Tiny asteroids now spawn from small asteroids. These do not damage the player, but are worth 500 points!