game_art in CHILL & PLAY / Indie Games Development

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New iteration of the crafting menu. Compare how it was before and how amazing it was after. Next in line is the inventory and the journal with tasks, I plan to stylize everything in sci-fi

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Woo yeah look at him go

Day 1 progress on Beebo, a crackshot game I'll probably finish in a week or so.

Here are some shots from my recent game for StarEye Atlas Jam (https://itch.io/jam/stareye-atlas-game-jam).

It's about healer who fights by healing and supporting others.

The game feels different but fun nonetheless :) .

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I want to share a new design of the crafting panel. Added other colors, increased something, decreased something, placed the crafting queue to the right of the panel. It seems like now I'm happy with the result.

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The flashlight and its mechanics are ready. It spends energy, which can be replenished with batteries (by pressing the B key)

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New change of day and night in Gedel Escape. Changed the environment settings so that the night really was at night (before it looked like some kind of twilight)

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Adjusted the mechanics of spending energy by the Reaper. Each shot removes a small amount of it, so you won't be able to use the Reaper all the time, sooner or later the energy will run out. You can replenish it with the same batteries

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When it ends, the jetpack turns off and the player falls down. It remains to configure the process of charging the jetpack using batteries.

The game has tools that consume energy when used. You can replenish it with batteries. I started implementing the interface for displaying the charge level of each such tool: the Reaper, the jetpack and the flashlight.

This is my first post in which I want to talk about a game that I am developing alone. Not even tell, but show the difference. The first image is the beginning of development 4 months ago, the second screenshot is what we have now. Agree, cool?