2dgames in 3D-2D games
Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...
I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.
The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.
This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.