#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Langit Lands is released! here are some shots to celebrate its release:
#JOLTober : As image shows, the theme is chonk so here's a chonk boss concept for the game.
Still designing its attack patterns but tomorrow he'll get more patterns for sure.
#Joltober : As spoiled before, Chonk boss will be enraged if he's attacked too much! During rage, he will shoot more and faster!
This is how Puss from this game should be. He should have whiskers like cat as in today's #Joltober.
#JOLTober Day 17: Boss. Above sky, there is another sky. Above boss, there is stronger boss. These bosses have their own boss.
Greystone VS Sevarog knight | Made In UE5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction.
https://www.youtube.com/watch?v=xpEi1LuTOno&ab_channel=GameBucks
#JOLTober Day 18: Words
Don't let the words fool you! Shoot the words with correct color to destroy them.
I got tip from friend from Facebook group how to create sky background. I implemented the idea and the sky looks beautiful as in these shots.
Welcome to the CHILL & PLAY.
This community is dedicated to game development. You can share your games or development process.