
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Next up
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
Working on characters for dialogues
I dropped the project but I started it again(THE BOTTLE FLIP)
Maybe i will make it in 2D
It was 3 years of development, the notebook is empty...
The Beta Demo has been released on Steam!
Game Jolt: https://gamejolt.com/games/project-utgardr/673440
Steam: https://s.team/a/1878290
#fantasy #parkour #gaming #gamers #indiedev #indiegames #puzzle #openworld #platformer #adventure #steam
Bots can now inform their allies about the nearest enemy
The secret has been revealed!
An accident with the background, thought it looked cool so I decided it was worth some footage. Had a lot going on recently, Coma State Eden's still getting improved/worked on when I can manage. ♫:Ben10 (DS)
Updated vignette of leaves when we are in a tree
Follow dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay













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