Loading...
947
2 years ago

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125




3 comments

Loading...

Next up

It was 3 years of development, the notebook is empty...

TinySaveToolbox

📖 Easily save, load, encrypt, and compress your game data.

🔗 https://t.me/unity3den/477

📁 #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore

📖 Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.

🔗 https://t.me/unity3den/486

📁 #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore

I dropped the project but I started it again(THE BOTTLE FLIP)

Maybe i will make it in 2D

Bots can now inform their allies about the nearest enemy

Next game feature - Statistics

Statistics are something that is always interesting to look at. Especially after spending time in the game!

2025

Working on characters for dialogues

Paper Burn

📖 Realistic paper burning effect using graph shaders

🔗 https://t.me/unity3den/479

📁 #Shader #Shadergraph #Burn #Paper #Tutorial #GitHub

Hello!

Would you prefer to unlock new items by completing decoration missions, or would you rather have everything available from the start to freely express your creativity?

See you soon!

For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity