
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Next up
The secret has been revealed!
Updated vignette of leaves when we are in a tree
Follow dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
I dropped the project but I started it again(THE BOTTLE FLIP)
Maybe i will make it in 2D
TinySaveToolbox
📖 Easily save, load, encrypt, and compress your game data.
📁 #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore
Meet the Fidgety Fox! Your friend-to-be in our upcoming Rhythm-based platformer called The Friendliest Skunk!
Wishlist the game on Steam!
https://store.steampowered.com/app/3833330/The_Friendliest_Skunk
Working on characters for dialogues
Every dodge matters!
Time it right to escape death. Miss it, and the cult takes your blood.
It was 3 years of development, the notebook is empty...
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