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947
2 years ago

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125




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πŸ”— https://t.me/unity3den/488

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πŸ”— https://t.me/unity3den/486

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Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

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Paper Burn

πŸ“– Realistic paper burning effect using graph shaders

πŸ”— https://t.me/unity3den/479

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