general in Devruary

Share your creations!
The feature that took way more work than I expected was optimize the memories based on the number of asteroid assets when rendering in the unity. I created 10 different asteroid asset with attack abilities but had to cut down the assets to work.

#Devruary: I didn't answer and click this link https://www.google.com/search?q=What+Feature+Took+Way+More+Work+…
#Not_so_Dately_Journal: 14/2/2026.
#Not_so_Minutely_Timeline: 7:04 AM.

#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far
The tool that I am using for Unity is Cinemachine. It create multi-camera shot for a 3d skybox to a space shooter. It create the illusion of the background to change size based on the player's movement. I am using URP that enhanced the visual.
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1#Devruary: I just plugin and saved of Game Dev (okay).
#Not_so_Minutely_Timeline: 7:12 AM.
#23Not_so_Dately_Journal: 13/2/2026.
How I usually plan a game dev project by study tends of what the audience like about a game or dislike for improvement. Then apply them in the GDD to list the mechanic, difficulty and levels before adding the aesthetic as part of the gameplay.
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