dev stuff in EXAMINATION: LAST STAND [WIP]

WE-30 virus wasn't that bad right? - anonymonite12gx ( oliver )
I made a rule for OSTS for E:LS
Layers 0, 1, and final are always guaranteed to play for both sides
(Victim, Activatee)
Any layer between is a specific side.
If a layer 0.5 is added. It will interrupt and overlap layer 1 for the side you set

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Reality Compromised Ambience layer 2
(Avvie sided Ambience / timer)

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Reality Compromised layer 0 - final
Start - end sound

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Reality Compromised Ambience layer FINAL
(player side / player under effect)
Being actively executed

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Reality Compromised Ambience layer 2
Ticking Clock
(Victim side / player[s] under the effect)