All Posts in Game Drawing

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I use a shader to convert my hand-drawn elements into some kind of pixel version.

Yeah, that’s a hell of a long time.

After about 3 years of developing my own game in my spare time and many cups of tea, I have accumulated a small stack of notes in addition to my Trello board with many cards and my sketchbook. Still a lot to learn. Still love it!

I can freely set the size of the market. The market stalls and decorations are automatically adjusted.

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I am working on a tool that randomly places buildings and decorations in a plot. With this I want to make the game world more varied.

#gamedev #drawing

The fish is not alone.

#gamedev #godotengine #indiegame

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A pond.

For the interior of the buildings in my game, I drew some furnishings by hand. I combine these in the floor plan and can thus create many variations.

#gamedev #drawing #indiegame

Buildings can have several floors and their appearance can change during the game.

#godotengine #drawing #indiegame

I liked the idea of buildings having an interior view so much that I decided to work on it.

#godotengine #indiegame #drawing