general in Game Drawing

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Buildings such as simple cottages are automatically randomly varied to quickly create more diverse maps. Of course you can adjust position, size and rotation. The smoke stays downwind, of course. :-) Feel free to check my mapmaker 'Canvas of Kings'!

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When placing a forest, existing objects and roads are taken into account.

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To speed up the creation of maps with my mapmaking tool 'Canvas of Kings', I implemented the ability to directly create small cottages automatically along a road.

A comparison: from editor to game.

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I use a shader to convert my hand-drawn elements into some kind of pixel version.

After about 3 years of developing my own game in my spare time and many cups of tea, I have accumulated a small stack of notes in addition to my Trello board with many cards and my sketchbook. Still a lot to learn. Still love it!

I can freely set the size of the market. The market stalls and decorations are automatically adjusted.

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I am working on a tool that randomly places buildings and decorations in a plot. With this I want to make the game world more varied.

#gamedev #drawing

The fish is not alone.

#gamedev #godotengine #indiegame

For the interior of the buildings in my game, I drew some furnishings by hand. I combine these in the floor plan and can thus create many variations.

#gamedev #drawing #indiegame