Announcments in Sonics Gaming Hub Community

Share your creations!

https://gamejolt.com/games/elpendriveazul/883739 Go check out this new great sonic creepypasta game made with this framework, follow it as well as follow @VibingLeaf , and if you are a dev who hasn’t used this framework yet on a game, you should prob start now

I deleted my last post since things got settled, but that should teach y’all not to mess around, and for y’all waiting on game news, bad news is all the games are being put on ice except RSF, end of discussion

idk how else to say this but because of no important work for the game is being done, and it seems like it will take a long time, this game will just have to be paused, plus im not feeling motivated enough o keep working atm

An early build for the new version of the framework is up on the official discord server, join if you want to try it out

Remember that there is a official discord server about the framework, in terms of giving help with games made with this framework here: https://discord.gg/cVqZxQSx8D

Since GSW is now another thing i have updated the download to be the last version of GSW before I ported the SDL joystick and Input UI stuff, enjoy that while I'm working on the new renamed version.

What you see here is an unused logo for GSW, as the next image reveals its new name.

Would you guys want this engine to be renamed from "Genesis Sonic Worlds" to "Retro Engine Fusion"?

Because android kids dont know how to stop begging i decided to replace the "Mobile Hud" option from the engine to "Input UI" https://youtu.be/ErL7ruhUVkQ

The reason why is because the option says "mobile hud" not "mobile port coming soon"

Genesis Sonic Worlds || On-screen Input UI
Join this channel to get access to perks:https://www.youtube.com/channel/UCc_8DLpBAN3KA6k1e9YKPYg/joinBecause android kids don't stop asking the same questio...
https://www.youtube.com/watch?v=ErL7ruhUVkQ

Okay since the poll ended with a yes, I went ahead and replaced the entire input system, I also learned that it’s actually 6 main buttons so I had to code that but it all works now, unfortunately, the input mapping screen is useless now