All Posts in ๐Ÿ”ง Technical FNaF โš™๏ธ

Show them your discovers!

so, that previous post is now outdated. i found a way to optimize all the images for the 16:9 aspect ratio and the game is now SMALLER than 1.0, with the 2.0 MFA now being 463 MB as opposed to 1.0 being 494 MB.

An Android port for this series or any of my games in general may not be possible after all.

Read the article for more information.

The demo has got a patch to address some issues (besides font not sometimes working if you don't have it downloaded)

Changelist B1.0.1:

Oh yea, and another random update that I wanna mention: Some characters have new game over voicelines, like Springtrap, Baby, Freddy, etc. There are more, but I would like to avoid revealing them all right now.

the average person when they see that fnaf 4 ucn 2.0 is such a big game in terms of file size: "What's up with the big file size?"

While all the sounds are OGGs, holy shit the amount of images are the main factor for the big file size

Been a WHILE since I posted about this game, but Foxy has received a few changes!

Now when one of his parts enters the office, he plays a voiceline to indicate how much closer he is to killing. After finishing his voice when his head is there you're dead.

DEMO IS OUT my friend.

Finally after uuuuh.... idk

Fixing bugs.... as you can see.

Functionally the game is almost ready for a demo!

I'm working on Custom Campaign System!

So far it's going well!

(Those images are placeholders don't take them seriously)

this might sound dumb but where do people generate the text used for trtf 4, ik the font used for it (trajan pro) but idk how to get the glow accurate to the og game