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Have you read my faildev guide yet? https://gamejolt.com/f/how-to-fail-gamedev-in-8-easy-steps/27196…
If not, here is a recap:

I am rebooting "Dragged & Dropboxed", a project where a bunch of devs using Game maker Studio 2 share the same dropbox folder. If you're interested in taking part please friend me (you must have Game Maker Studio version 2.3 and a Dropbox Desktop client)

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My FNAF fangame progress. What should I add in it?

Here's an updated version of the beginning of the first level:

Features created so far:

- movement mechanics

- combat mechanics when playing as Rock the Mage

- a rat enemy and its movements and interaction with the player

Doing an experiment for a secret game project. Please vote in this poll to generate game stats.

  26 votes Voting finished

Apparently there is a new Gamejolt custom feed experiment happening depending on what you like, so please like this post as much as possible for science and also share it around!

https://www.youtube.com/watch?v=4-_6hI8RjHw

This is a sub20min Nintendo Nightmare Tool-assisted speedrun, please watch!

YouTube
https://www.youtube.com/watch?v=4-_6hI8RjHw
youtube.com

Today I made a 1 hour fangame of a very cool card-based roguelike called Card Hog. Play my version here: https://gamejolt.com/games/cardhog_bioh1h/579401

Also, please support the original game here:

https://store.steampowered.com/app/1163740/Card_Hog/

upperstory version 0.2.0 : grassy the grass has been added!

(this is probably one of my favorite characters in this, second only to dyne the dying.)

update 0.1.1! game achually has a game attached to it!!!!!