Screenshot Saturday in Game Dev

Post GameDev things!

Loading...On tap for #ScreenshotSaturday, we have a visual of the first level!
The enemies just charge forward but deal damage and disappear on contact, so you have to either move out the way or get them before they get you!

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11/07/2026 | v0.2.0
Migrated the project to URP 2D in Unity 6. Added dynamic lighting to the world and characters, replaced deprecated enemy indicators with sprites and converted all materials to URP, preparing the game for better visuals and atmosphere.
You could avoid the sand if you want, just go underground.
It Works, Kinda.















