💬🗣️ General in Bryant's Revenge Community & Updates

Post thing here

For like it already being the second week in 2025, I’m already getting a lot of crap done with this at a rate faster than I did than last year-
Even if I have to take a breather or two

Got slopes of both types in and despite it messing with the depth sorting in the other attempt, it still works as intended in this one(thank god)
Now that I know that it works now we can start with the physics, as soon as I'm able to delete properly

First Game Update of 2025
I did the layering....
The engine is just beyond repair at this point.
Should I like start remaking the whole thing over again or should I just abandon this.
10 votes Voting finished

I literally had to gut most of my project of things for a freakin LAYERING issue
Let that sink in
That’s the amount of bs layers are
I mean I had to redo some other things anyways, sooo yeah, it’s probably for the best but still

Still can't escape it, but!
Now I know the reason why, it’s all on the same layer for some reason(still I have no clear understanding why it’s even possible)
I just gotta find a way for it to unstuck itself
Ok.. nevermind- just realized I put some things in the wrong place-
Gosh this project…
But I think this actually is the last time I’ll ever have to directly look at a layer block for a while
Sorry for the unnecessary rage
I’m gonna let off some steam

Soo it turns out that with the thing, it was easier to solve than I expected, but there’s a cost that can affect some things, which is performance

Dealing with Scratch Layers is the most traumatic thing any developer can go through, Unreal and Unity don’t have crap with the absolute amount of bs this one particular thing has



Okay?… now there’s another issue with this, but I’m honestly not sure about this one
There’s a weird one frame delay for it to get in the right order position, even if the sorting it already done it’s a small thing but it’s super noticeable problem