Submissions in D7 Studios | Scratch

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Loading...Second day, also I'm not planning on developing the engine every day
I've got a collision system working well, it pushes you up when you're colliding for now. The hard part will be physics which I have limited experience of

Loading...Rewriting my engine from an empty project, I made a lot of progress on Day 1
3D coord objects and lighting, DeltaTime and Insertion Sort
The scene has a metal tower and turbowarp stars so that's pretty cool
I'll need to tackle collision soon...

I made a lighting test similar to *among us* or *Darkwood* . https://scratch.mit.edu/projects/577553141/
https://turbowarp.org/577553141?offscreen&limitless&hqpen
It isn't well optimized, but it proves that this is possible. You can check the code and maybe use it for your own projects.
Enjoy ^^

Loading...So I added a bunch of stuff
will release once I update the version of sw2 this is built on



Some new thumbnails I've made for my Halo game.
The first one is a complete redesign from one of Daves777 odst games. I just made it into a silhouette and added extras.
Second one is original and the third one was just Daves777's odst with a background.


Wow guys this deep..,,,
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How to:
1) download assets https://drive.google.com/drive/folders/1l3JYwY8K4qkQf0DFm42FvxR8…
2) Go on Shockwave Editor
3) Upload costumes
4) Click save icon in-game and click "Import"
5) Import the txt file
Done

Loading...messing around with shockwave 2, added delta time, mouse lock, a basic inaccuracy system, and a crosshair :p
New Version is out guys, the menu isn't in it yet, it isn't complete, but the splash-screen is: https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741 The menu is in a usable state, but I want to add custom sliders, and improve some of it's code before release. Enjoy ^^
