
Second day, also I'm not planning on developing the engine every day
I've got a collision system working well, it pushes you up when you're colliding for now. The hard part will be physics which I have limited experience of
Next up
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones
Something is wrong with my shockwave 2
More sound design experiments
Headphones recommended
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
Cont.
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
M79 Reload animation (as shown in the first image which is a gif), as well as M1911 Redesign and the Raygun. Also changed up the explosion effects to look more cartoony to fit with the style.
Low pass
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