general in Kristala

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https://www.patreon.com/ACS_Games


These strange beings of twigs, fungi, and flora dot the landscape of Dalamase from the abandoned villages to the rotting docks and fetid pools they border. ..

Updated the death screen for the game.
Also added in the Ailuran translation below the English using the language our Lead Narrative Designer created from scratch.
Yes, we've created an entire language with its own alphabet for our game, how bout that?


This Malignant Handscythe—twin to the Venom Handscythe—has been lost to time somewhere on planet Ailur. If found in game and wielded with its twin...

Made some lighting adjustments to this abandoned fishing village to seriously amp up the creep factor. We think it's working...


Check out our custom longsword sprint attack animation in slow motion so you can see each individual, intricate movement.

Some of the keys you'll need to locate during gameplay in Kristala to open various locked doors.
We especially love the Anagativan skulls featured in some of these.


Working on AI, movesets and spiders... Clearly big ones!


Working this week on our AI programming in UE4. Here's a little combat clip featuring one of the spider enemies that our game, Kristala will have.
He's a little OP, but we love how aggressive these guys are now.

"The Sagas of Kristala" is a rich compilation of epic tales designed to give you an in-depth look into the characters and events that drive Kristala's gameplay.
We present you, the first chapter of the story before the game event's pass, "Uplifting"