Work in Progress in Unreal Engine

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Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

I AM SO COOKING!!1!1!

Stay tuned on @LoxerVosky account, he'll be posting something interesting soon ;3

#fnaf #fangame #furry

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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

Devlog 10:

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Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.