Gamedev related/Show your work in lbgs basement
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the bad robot duo feared by most nuggetsians:
(YOU HAVE TO ALMOST ALWAYS MOVE)
[edit forgot to add a frying pan arm but might add it as a joke reskin in the options]
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so i had to make a placeholder crafting system to make the workbench not useless
worked on a document for the actual story of the game...
(this is wip)
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testing a new version of sprite effects for no reason
(i set bloom v2 to 50 just as a test, might lower it)
[forgor to add to lbgat]
feel like there should be multiple sets of on/off tiles and pressure pads because puzzles make me go Y E S
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ruined level...
(this is actually a level from rc1 but retheming in progress. also i will extend the level.)
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did some filters
(the purpose of one of them is to indicate that their health is low and for some reason it works on the pause screen)
some effects
(they actually work in turbowarp you need hacked blocks and tweening to do this)
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first idea in
(that idea was dumb)
the idea in article