All Posts in Virtual Nate Games

What's up?
I was gonna start working on Scratch Adventure 2 beta 9/release 1.0 sooner if weren't for the fact that I've been busy with school and tracking Typhoon Mawar.
Beta 8 will be released within an hour... It's gonna be pretty big.

I have reached the triple digits (for the build number)...
So apparently the new sorting algorithm I implemented to determine the turn order broke speed ties.

I did it. I've officially placed 20,000 blocks in a single project.
That's right. Twenty. Freaking. Thousand. Blocks.
Note to self: Double-check you're uploading the right files before publishing a release.
Turns out I accidentally uploaded the HTML build for Scratch Adventure 0 and not Scratch Adventure 2... I have to fix it when I return from school.
For those who are confused by my (admittedly non-standard) version numbering scheme, here are the details contained in the article below.