Updates in Virtual Nate Games

What's up?
The demo has been extended to three nights, and brings with it some quality-of-life and bug fixes!
On Monday, I'll be traveling to hometown to visit family. I will not be able to do game dev until I return on Friday.

I did it. I've officially placed 20,000 blocks in a single project.
That's right. Twenty. Freaking. Thousand. Blocks.
To prove to you all that I haven't forgotten about this game (and that the project is still alive), I uploaded a new unstable build for Chapter 6 last night.
I FINALLY fixed the macOS build! Instead of using WKWebView I am now using Electron.
As you guys requested, I have released the unstable development builds which you can download from the game's page.