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What do you think?

a billion thanks to fgsproduction for being the first follower!

vibribbon reference

#fnaf #horror #retro #other #arcade

(reminder: this is kind of a meme game, yet, with the description im giving, i need to remind you, this is aiming for more of a One Night At Flumpty's vibe than a mainstream FNAF game.)

All of the legends.

All of the tales.

All of the rumors.

Which ones are true?

What is the right answer?

What happened there, 23 long years ago?

And most importantly... What happened to her?

In this FNAF-like animatronic horror game, you play as Oliver Antonov, a new nightwatchman tasked with watching over the experimental arcade known as "Vibri's". And experimental it was... But the most pivotal thing in the experience was HER. A 6 foot tall, fully-functional, Vibri animatronic robot, and all of her animatronic friends!

But, as of late, she's been acting... weird.

She's hiding something...

Maybe someone.

What will you do, Oliver? Will you expose Vibri, and find her true intentions? Will you just take your money and leave? Or will you go at a different approach?

The choice is yours, Mr. Antonov.

#fnaf #fangame #pointnclick #scifi



teen
Realistic Violence
Comical Shenanigans

1999 Devlog Pt. 12 CONTINUED X3

I may get back on the horse, and the 2nd follower of this project, @The-exe-gamer , better known as Comrade_Maximillian, proposed to SEND ME CLICKTEAM, so if the Beginnings games ever come out if that happens...

oof

1999 Devlog Pt.12 CONTINUED

A turn for the worse. Turns out, Scratch 3 broke and crashed, leaving all that work gone... I would have had at least Nights 1-3 done had that not happened. And, in a fit of frustration, I left it alone for a while.

1999 Devlog Pt. 12: In Memory

Hi there.

As you have noticed, I have taken a small hiatus from Gamejolt. Why did I stop working on the game? Well, on one of the most productive development sessions of the game's run, after my last bit, things took a turn.

1999 Devlog Pt. 11: Response Box Blues 2

However, there is no way to turn those off, so i need to have a variable to switch it on and off, which could make things a bit complicated... as if it isn't already. My game already has fricking SPAGHETTI CODE!

1999 Devlog Pt. 11: Response Box Blues

Ok, guys, I have been at working on 1999's choice mechanic, and i have hit a bit of a snag. As some of us Scratchers know, the "key insert key here pressed?" block doesn't really work, but the when key pressed does!

1999 Devlog Pt. X: Attack Of The Dialogue Boxes

ok so i maed a video on the ideacat channel

it showcased the code i put in the game for the dialogue boxes

https://www.youtube.com/watch?v=-5STIo4mo_8

and yes im still working on this game you sausage eggs

-astro

yourmother1999dialogueboxtest.mp4
YouTube
https://www.youtube.com/watch?v=-5STIo4mo_8

viby's happy

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1999 Devlog Pt. 9 CONTINUED X3

oh and here is some footage of the old first build of the game

the newer build may be a bit the same tho

1999 Devlog Pt. 9 CONTINUED CONTINUED

1999: Oliver's Beginnings will essentially be 1999's version of Blue Oddities, giving some insight into how Oliver came to Vibri's. (and then of course the actual 1999 game)

Sequels may follow after 1999's release.

1999 Devlog Pt. 9 CONTINUED

I have some plans for this here game and what is to come for it. For example, I am probably going to release a small, mini-game on the @AstroHau account on Scratch called "1999: Oliver's Beginnings".