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FACTORY REBOOT ( Web Version)
You’re a technician stuck on the night shift at Automated Plant No. 7.
Officially, the factory has been abandoned. In reality, it never really shut down.
Something moves through the corridors. Machines behave unpredictably. The lights flicker.
Your goal is simple and stressful at the same time: produce enough electronics and get out alive before the shift ends.
Each playthrough is generated from a seed. The same seed always creates the same factory layout — rooms, resources, and dangers included. You can play it seriously, learn the map, and optimize your route… or flip on Meme Mode and let everything descend into chaos.
How the game plays
The factory isn’t just a map — it’s a system you have to repair and run by hand.
You collect scrap metal, energy crystals, and rare components, process them into refined materials, and finally turn them into electronics.
All of this happens through real buildings: smelters, assemblers, generators, and other factory machines.
At the same time, you have to survive:
keep an eye on your health
avoid traps
deal with strange entities roaming the factory (sometimes by stunning them rather than fighting)
The game is structured around shifts or days. Each new shift becomes more dangerous. You can push your luck and stay longer for better rewards, or leave early and play it safe.
Meme Mode (optional, but dangerous)
Turn on Meme Mode and the game stops behaving normally.
Absurd enemies appear (yes, Crocodile Bombardier and Fazbear are real).
The music becomes unpredictable.
Visual glitches and strange events start happening without warning.
It’s a separate experience — made for chaos, high scores, and not taking things too seriously.
Atmosphere and sound
The soundtrack is generated procedurally using Tone.js and reacts to what’s happening in the game.
The factory creaks, hums, and sometimes goes eerily quiet.
Lighting is fully dynamic:
shadows, particles, and screen darkening are used to build tension and make the factory feel hostile and alive.
Controls and interface
Keyboard, mouse, and touch controls are supported.
The UI stays out of the way — health, inventory, and progress are always visible but never intrusive.
There’s a minimap showing the factory layout, enemies, and important locations without clutter.
Seeds and replayability
If you know the seed, you know the factory.
You can share seeds with friends, compare runs, or create challenges and speedruns on the exact same layout.
Why this game exists
This game is for people who enjoy:
survival without constant action
factory systems and optimization
procedural generation and replayability
dark atmosphere with a bit of humor
It’s a small indie project made for the browser, focused on mechanics, tension, and mood rather than flashy graphics.
Technical details
Platform: Web (playable in the browser)
Technology: HTML5 Canvas + JavaScript
Audio: Tone.js + Web Audio API
Save system: localStorage