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Once a very respected investigator, you've taken your last case to The Grandview Hotel.
A long time ago it was very popular, however its hallways are now empty, silent, and with dust alone travelers have settled on forgotten dreams. You have come to the truth, to manifest into a space the living have long ago fled.
But it isn't empty. There are things here that have pulsated through every scream, every assail and every desperate plea for rescue.
Its history isn't just oppressive, it's alive, brewing in the walls and lurking in the shadows. Each forward movement you make is uncovering a new level of its past victims, a new piece of the puzzle that probably should stay unsolved.
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Comical Shenanigans











