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What do you think?

Pretty fun stuff! :D The additions here do not feel too overbearing and add just enough to feel like welcome changes compared to the original game. :)

The only thing I've noticed is that V and J just can't kill the player? I put them on by themself in two separate runs, and I waited at least a minute each with neither of them killing me. I'm not exactly sure how long they're supposed to take, but I don't think it should be that long.

Either way, good fun! :D I will most likely continue playing to see how I fare with 'ABSOLUTE END'. :)

Ready for round two!

Welcome back for another round of Kahn vs the Murder Drones! Face off once again in a fiery showdown against the roster of 10, with rebalanced gameplay, new mechanics and a new - much harder - challenge for you to take on: ABSOLUTE END.

A dubiously official mod developed by yours truly that aims to build on what the original game already presents. If you find any bugs or issues please report them so I can fix them!

Big thanks to both @SplatoonJosh (the original developer) and @Haz3lHere for helping with this project, in both providing the original source code and ideas respectively.

#fnaf



all-ages

v1.0.5 Changelog:

- Power has been buffed.

- Multiplier values for Absolute End have been tweaked.

v1.0.4 Changelog:

- N has been nerfed in order to increase his consistency of listening to the audio lures on Meltdown Mode.

- Power drain on Meltdown Mode has been significantly nerfed.

- Lizzy's timer has been slightly recentered.

v1.0.3 Changelog:

- J's kill timer can no longer decrease if the hallway she's in has a temperature higher than it's usual resting state.

- J's kill timer is no longer stalled by having a door closed on her side.

v1.0.2 (Minor Buffdate)

- Nori can no longer be stalled by holding the door on her continuously all night long, rendering "No Flashing Nori" challenges no longer possible.

v1.0.1 Changelog:

- Fixed a bug where V and J couldn't kill the player.

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