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What do you think?

Please do a android version

About the game:

Calypso's Custom Night takes place in an underground casino ran and maintained by a mob of multiple things such as (and not limited to): a handful of androids, a few humans and some other things. Plenty of customization to suit your fnaf needs. The game is still a work in progress, so stay tuned.

The lore:
You, a nightguard at Calypso's Casino, have been challenged by the big shot himself to a challenge: Every night you survive here, you will get more and more of a pay rise. Sounds easy until you hear that all of the workers will try to attack you in the office with you having to brave it alone. Some play with you while others get straight to the chase. There IS a caveat: You get to choose the conditions. How many opponents, how you complete each night, how LONG you complete each night, ALL that your creative mind desires. You take the deal and here you are now.

How to play:
You sit in an office and have to deal with multiple things. click the door buttons to close and open the two doors. click the red button to open cams and press the left and right key to cycle between each camera. click the black button to throw on a spare Calypso Head. It fools most of the people there, but a few are able to tell it's you. Press Space to use your light. In the menu, hover over a character and press up or down to raise or lower the corresponding character's A.I. level. The left and right arrows are used to change other things in the menu.

Kudos:
HockyCocky for the template: https://scratch.mit.edu/projects/809501806/
DKUniverse for a tutorial I used (I used some of the code.)
Scott Cawthon for blessing us with FNAF in the first place.

If there is anything I'm missing, then tell me in the comments.

#fnaf #customnight



mature
Cartoon Violence
Fantasy Violence
Blood and Gore
Alcohol Reference
Tobacco Use
Sexual Themes
Language
Crass Humor
Simulated Gambling

Version 1.0 Progress:

Animatronics:
Jackie Delboxx: 100%
Calypso: 100%
Clover: 100%

Dia: 15%
???: 0%

Progress Methods:
Time: 100%
Score: 0%

Mechanics:
Flashlight: 100%

Night Guards: 100%

Overall:

I'm getting there slowly.

Devlog 9

Here is the current roster so far (plus that ?-mark thing at the bottom) and the menu look.

I'm planning on adding modifiers as well.

Dev Poll Results (Late)

After a week, the votes were tied for 5 and 15, each with one vote.

After much consideration, CCN's first release will have fifteen animatronics to deal with.

Devlog 8 (Swear Warning)
Animatronic Showcase 2

Next in line for options is a mage bot and the final stagegoer, Helen, who is identical to Clover besides hat emblem and hair.

Dia is noticibly low-quality due to being a desk assistant bot and her size.

Dev Poll 1

As I was taking a break from making the game, I was thinking about how many threats the first demo would start out with instead of just a row.

How many threats should CCN 0.1 have? (Not counting secret ones)

  2 votes Voting finished

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