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== Important Note ==

The story and its maps are likely to change completely.

Creepypasta Universe 3: Revenge of the Demons was a game made by some random Mexican child (named RedInkling, as of now). It was considered the worst game on the series, for a game that doesn't really have any quality to it. However, one thing that has always bugged me is there is no resolution. That is why today, I am continuing the story, with it being split into multiple chapters.

Chapter 1: The Original Story

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The bad classic story we all hated the most. Filled with grammatical errors, i started trying to fix its bad grammar , but I felt as if that took away its quality and only hope. Its terrible, and not much to talk about.

Chapter 2: It gets worse

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This story tries to continue what was being planned, but fails on all fronts. But it doesn't really matter since the original story didn't follow a plot anyways.

The idea of chapter two is to express discontent between the monarchy, and this leads to a split in the monarchy. Not to spoil on this too much, but that is the major theme behind this chapter. I feel like that it is a bit of a cool idea, but like most cool ideas I have, will probably be executed poorly.

I've completed about 20 maps. Sounds like a lot, but most of them are very small with a lot of empty spaces.
Estimated game-play time is about ~10 minutes not counting the currently unused pyramid section.

The major difference (besides of lack of story, and missing context that is entirely based off of the developers own "ideas" like MLP) is the rather incredibly coherent grammar. I am no joke trying to study how the original developer thought and spoke, in order to capture the minute details of every word expressed.

Now this actually leads to a serious (and a bit more personal) question:

WHY AM I DOING THIS?
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Honestly, I think it has to do with my sanity. With the whole rise of AI, i have never been more worried. thinking about having to keep up with all this technology, things that are "made to be more productive" and how "people not using AI will die out" scares me. It's that idea really. I am a person who really doesn't like being assisted, let alone by AI. I like creating ideas and knowing what sticks and what doesn't. So I decided that, to enjoy this whilst AI is in its infancy stage, and to release a game I made entirely. It is more of a me thing, that only probably I can enjoy and understand.

Software used (Idk why you want to know this):

Archive (dot) org for letting me be able to see the games RedInkling as unlisted (They are not deleted, they simply are unlisted. That is why I have them)

Proton (Without it, I'd have to run it under a different compatibility layer such as wine or a virtual machine)

Gentoo Linux with its rather decent support for proton steam games (Most games required I installed additional software)

RPG Maker VX Ace

Vim (For writing an overview of how I want the story to look)

Yt-dlp (for audio downloading)

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Special Thank you's:
The person who suggested I keep working on this
Pikasprey, honestly never would know about this game if it wasn't for him. God, how I miss the old days when this was relevant. I miss your old "bad game" content.

#rpg #adventure #creepypasta #action #sonicexe #puzzle #fangame #other



teen
Mild Cartoon Violence
Mild Realistic Violence
Alcohol Use
Suggestive Themes
Mild Language
Mature Humor

Demo has been released. GameJolt hates the game I am making, so for now it'll be under Mega, Unfortunately:

https://mega.nz/file/7CxTgIZK#V58B_Q5AuabuL5GN1oow3s6IzeR-ZrHPq0…

Day 5 of development.

Have you ever wanted a dating simulator disguised as a boss fight with suicide squid?

Ever wanted shitty puzzles?
Have you ever wanted to be me?
Well, it's been added, don'tcha worry

The game is getting there, not near complete!