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What do you think?
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My favorite

i found a very small bug where you can still honk the donald toy nose while in the attic. not game breaking, but it got a laugh outta me.

Tbh this is pretty underrated
Edit: I tried it and I really like the concept I can't wait for the full version

Edit2: Uncap Ai is the best thing I have ever saw, I tried everyone at 25 and is just so fun to play I really love it

Edit3: 16/20 aggressive done!! https://www.youtube.com/watch?v=u6_pXV7JgHg

Not to be mean or anything but the new Aggressive changes for Acephalous and Undying kinda suck tbh. I liked the old changes better IMO.

A fanmade game that takes the original concept of an UCN style take of FNATI/Oblitus Casa and tries to make an entire game out of it!

I am willing to listen to any feedback and ideas!

All 32 main roster characters have been added.

All main roster characters include both an aggressive (red) and dread (blue) mode.

Combine both to activate their hell mode.

Post-Mortem and a Boss Rush mode are available as alternate modes to play.

Thank you massively to @Oswald391 and @TFC-85 for helping with testing and development!

Model/Asset credits go to @RadianceGamesOfficial @Fourteen_ , @Marxfan2008 , VioletQueen, OhDelight, @Eggnite , @AntiParadox , @ImpurityMouse and @Endodude2037 !

SFX and extra audio credits go to @RadianceGamesOfficial , @CesarZ , and Pixabay

Huge Inspiration for the creation of this experience as well as a good amount of mechanics comes from FNATI:But Dumb by @CesarZ !

#fnaf #fangame #survival #arcade #horror #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf



teen
Mild Cartoon Violence
Mild Fantasy Violence

After a week long vacation visiting family, I'm happy to say that work on the game will continue again. I have checked out some bug reports and hopefully a good amount of them including other issues will be fixed with 0.55's update.

1

0.5.3's patch has been released.

- Perspective/Panorama added due to request

- Goofy doesn't softlock you if he steals YBF when held

- Smoother office panning for the normal office

A small update for the game has come out.

- Shade Oswald moves faster

- Shade Goofy moves faster and takes longer to stall

- Shade Donald attacks longer

- "My Children" star should now be attainable

- YBF cannot be used during camera flip animation.

The Post-Mortem update has finally shipped, after almost 2 entire weeks (sorry!)

This update includes:

1. A revamped Post-Mortem.

2. A Post-Mortem custom night with multiple presets.

3. A highscore feature which tracks your score.

4. Some bug fixes.

0.5 is practically finished, I'm now onto a testing phase and if all goes well, the update will be pushed onto here for all of you to play!
Be sure to remember that this is the Post-Mortem update! No new characters are being added to the base CN.

Version 0.5 is half way done. There won't be any character additions unfortunately, but here are the changes!
Changes:
- Post-Mortem added with difficulty based on night difficulty
- Scoring system based on night difficulty
- Bug Fixes
- Rebalances

Version 0.4.0 is out! All 16 of the Treasure Island characters are coded in with Aggressive modes.

0.5.0 should include Post-Mortem and a scoring feature.

Have fun with the release, 16/20 All Aggressive is the second hardest challenge so far!

Version 0.3.6 of CATI:R is available with a few tweaks to gameplay and main menu. Future plans for V.0.4 will include all first 16 characters (hopefully) and V.0.5 will feature Post-Mortem.

Thanks for checking the game out and here's to even more updates!

Version 0.3.0 is up and running with a now public game page! I'll try and fix any problems if they arise.
Version 0.4.0 - 0.5.0 will be the last versions before the Oblitus Casa side of things start getting worked on. Thanks for your patience!