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Comments (5)

What do you think?

It's good to see that there are people interested in making text-based games. However, you need to do some more improvement in the design choices for the game.

Some things that needs improvement on :
1) Why make the player lose the game because of a misspell or because of case sensitive input? If the player does enter a command that was not implemented simply print to the screen ("Incorrect input,") and loop back to an area of the code where input is stored.

2) The idea of the game is interesting. But the design of the game needs some more work in terms of content. What about battles? Do we get to command a fleet? Do we get to build an army? Can we form alliances with other planetary civilizations? There's so much more that can be done here.

Overall:
It's an interesting game, and I like the idea of the game. But it seems focused on a SIM style gameplay where after a set amount of turns NPC characters would speak to you stating their problems and you have to decide whether to help them or not. For your next game, think of a more original approach to this idea. That's what makes programming fun!
Keep up the good work. ;)

Hey there, everyone! Remember to tell us what you want to be in the next update here.

Hey there! Which version of Py should I be using to run this?

Hello, Everybody. Remember to add information on how we can improve the game here!

Cozmoz: Planetry Control is a refreshingly old-school style RPG text-based game. It plays like a strategy RPG game where you take control of an entire space colonisation, then at intervals switches over to story format as you battle ferocious giant beetles and spiders. Your desitions change the course of story dramaticly. Remember to tell us what you want to us to add in version 2 in the comments section. Enjoy!

This game is also on itch.io at https://chillitech.itch.io/cozmoz. Check it out!

Our website is at: www.chillitech.wordpress.com
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