Comments (4)
ahha really a great game. mby you could try to post the link to some youtubers
“In order to push the boundaries of human knowledge. We MUST push the boundaries of the Human mind.” - Mr. Jonathan Rightbeller Founder and CEO of The Holographic Institute
What do we really know about emotions? Why can some people control their emotions while others can’t. How can some people ignore their fears while others cower in a corner. Well, Forever Sane Inc. Founded by world renown holographic research giant Jonathan Rightbeller is trying to answer those very questions. Their goal is commendable but their methods can be a bit extreme. In recent weeks the newspaper has been filled with stories of people disappearing for a few days only to return a shadow of their former selves. The only thing coherent that anyone can get out of them is mutterings of zombies and skeletons walking around. No clues exist other than that. No one believes that such a reputable man could possibly be doing this.
One day you go to your mailbox and find a letter addressed to you from the Holographic Institute. You open it and it is an invitation to join an experiment. Your buddy did one of their experiments a couple years back and he got paid very well so you decide to check it out. What will happen? Will it be worth the payment?
Find out when you enter The Deadly Maze...
Caution: This game is made to scare the living daylights outa you. You have been warned
Jumpscares, Puzzles, and Terrifying Environments. Can you survive the #horror of The Deadly Maze or will you be another sacrifice for the advancement of Human Kind?
Check out our Trailer
https://www.youtube.com/watch?v=aj5oTZe7Hvc
Check out Our Development Story
https://www.youtube.com/watch?v=n51Q_bVRcoI
BugFix 11/14/18 -
Added a continue button to the letter in the Introduction so you can take your time reading it. It won't disappear mid-read
Updated the flashlight so it is more consistent (Will be adding on-off switch shortly)
Increased the speed of the Character slightly in the intro (It is purposely slower to add to the feel of a cautious approach)
Fixed the buttons in the Keyspan room Pressing them multiple times was causing audio overload and restarting the sequence. Now you can only press the button once and must listen to the instructions before the other buttons are active. That way you can hear the riddle that will allow you to solve the puzzle.
Tweaked the graphics a bit as I'm working towards final release
If anyone finds anything else that needs a fix, let me know. I am still actively tweaking the Demo for best results while working on the final release simultaneously