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What do you think?

This was a WAY bigger world than I was expecting, that really took me by surprise!! The gameplay was really cool and I like that there were multiple paths you could take but I got SO lost at times!!

(This is the first game on the video)

https://youtu.be/s9trSKnKf9E

Couldn't find my way out of the starting area, maybe I'm just slow. Looked around in the debug mode and this is seriously impressive. There are a lot of technical issues, like clipping audio, memory leakage and just basic instability but the weapon physics are decently satisfying. I would recommend changing the enemy behaviors to move away from the player after they get too close, as they're unable to hit you if standing right next to them. The jumping is really satisfying, the little sprint-dodge thing isn't super-duper great, I think the combat would benefit from you just being able to sprint with like, a stamina bar or something. Both charge attacks are a little awkward to use, especially the Aim+R attack, maybe if I retained control of the character movement during the charge up, and then while actually firing the shot I'm forced to be stationary it would feel better to use more often. There definitely needs to be some kind of cost for using the charge attacks and the Healing move, the combat would benefit from some different enemy types like melee units or long ranged snipers, making the environment feel more hostile. I genuinely love the art direction, reminds me of some kind of mix between Gears of War and a classical western Hades. The level design could benefit from tighter confinement, switching between wide-open for combat and narrow corridors for transitions. Really wish I could've found my way out of the start, this demo looks amazing. I'll definitely be following development.

I had some fun with this one. Got a little lost, but was able to find my way. The level ends with an awesome boss fight that keeps you moving.

https://youtu.be/NHJiezO4sBg

Cast from heaven after the rebellion against God, Kazriel has been given a chance at redemption.

Hunt down the Lords of Hell and you may earn your way back into Heaven #platformer #shooter #action #unreal #thirdperson #3rdperson #controller #gamepad #thriller



all-ages
Mild Fantasy Violence

some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.

I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D

we also added in some torches to help guide the players. thank you to anyone that checks it out, and if you have any feedback/Critiques/Comments, please don't hesitate to let us know! we want to provide the best experience for you.

the update is live, and comes with quite a few fixes including

~increased teleport range

~"hello" is gone XD

~partial level redesign to aid in climbing the tower

~elevator in second base is fixed

~enemies now have a shortened firing range

Our apologies for the frustration 😅😅. We'll be fixing it soon.

There's been some struggle for people climbing the tower towards the end, we'll be revamping and updating that portion of the level. In the meantime, if you look at the broken sections there are beams of wood sticking out that you can teleport to