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What do you think?

Will this game need voice acting?

EGRESS is a psychological horror experience about a man who can't leave his apartment. Walk the same hallway. Watch it change. Question what's real and seek the truth. Made by a solo dev still learning horror game design.

Each loop reveals what you didn't want to see. One hallway. No escape.
#psychologicalhorror #horror #narrative



mature
Animated Bloodshed
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Still working on the office room. Any asset ideas I should add? #gamedev #horror

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That's literally “How to turn a light flicker into a flashbang.”

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Updates:

- Made the horizontal hallways tighter.

- Added window rain animation and improved light flickering, both enhanced with 3D audio.

- Reduced the FOV and added a smooth camera adjustment based on the player’s facing direction.

#gamedev #horror

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New details added: floor decay, barricaded doors, soft flickering lights, and buzzing flies. Thoughts? #gamedev #horror

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I think the environment is looking good now. Just need to add some decay variations to the doors and the floor. Thoughts? #gamedev #horror

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Made a lot of changes to the art, resized all the assets so everything now uses the same PPU. What do you guys think of the new look? #gamedev #horror

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Radio.

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Just got back to working on my game!

I added a small feature that makes interactable items stand out by giving them a subtle flickering effect. Thoughts? #gamedev #horror

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Soo… I’ve been working on a puzzle system, and I think it’s coming together (Hope so).

I tested it with a small key puzzle, and also made some changes to the text UI. #gamedev #horror

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How does the new decay tileset look? Any tweaks I should make? #gamdev #horror