Nights were split into different .iso's due to PSP limitations
(Without separation the game would have worse quality and without animations)
Nights keep working
Smooth animations on the PSP? Well yes, for this and many other reasons the
game will separate the nights (Imagine how much the animations of the full office would weigh)
Technical part:
How did I compress the game?
- Some animations are missing some frames - Use a lower resolution than psp, if you use 240x136 and render at 480x272 you can save a lot
- Lower the quality of some audios, I literally lowered a .wav so much that it went from 120kb to 7kb (It wasn't an important sound)
- Sometimes the same Game Maker can be used to avoid having to place a spr of fireworks, because at the end of the night the fireworks are generated with GM and are not a spr
- Trim excess parts of a spr, things like trimming the bottomless part of the sprite (That saved me a project before)
- Split it into different .isos (thanks to this the game runs on your psp)
Credits:
Desperate 3 - Beta Tester
Lumikz - Programmer (ExtraNight)
NazDev32 - (Programmer)
GaboCO316 - (Render Models)
For more information visit my discord server: