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What do you think?

Overall: 6.5/10

I think the game has tried a lot unique ideas, and it was ok overall. It's absolutely impressive how you were able to pull this all off, so big props to you. A lot of things didn't really make sense story-wise, but I didn't mind it a lot. It felt like a security breach fever dream but in a good way. Here are a few suggestions (FWI I beat the whole game and got all endings):
1. Make all cutscenes and dialogue cutscenes skippable. Most of them, especially the lore segments, I would have rather skipped, and I see no harm in giving that option to the player, especially since it might be a playthrough by the same person, and it just allows for people who want to just get to the gameplay to do so quickly. And this would help a lot with being able to get all the endings quicklv when you already saw the same cutscene 3 times already.

2. Speed up the death screen. It just felt slower than it needed to be, really. A bug I encountered on the final boss fight was that it was not enabling the options of animationics I died to like it should have, notably moon and foxy.

3. Cameras are not much visible when on low graphics. The game set me to low graphics, but the cameras and the main areas were really not visible, so I bumped it up to medium and it worked just fine with no fps issues and I was actually able to see everything.

4. The woods section really would have benefited with having an actual tracker like an arrow or a radar-like indicator rather than vaguely telling the player to go north. I got lost in both tries before eventually finding it on my 2nd try by wandering around after hitting the invisible wall.

5. Have a mouse sensitivity setting for the free-roam sections. It would be just very nice to have.

6. Have a bar for sprinting on the ui. I just didn't get why there was no indication of how much longer you have to sprint.

7. Have a power indicator for the office in the final boss fight if there is so. If there is no power, then I am curious what is stopping the player from just closing everything.

Overall, I had a decent time with the game, and I do think this is an impressive game to be made largely by one person, and especially as an indie project. I wish you luck on your future projects.

Dear Game Dev(elopers),
The game looks very promising. However, we uuuuh ran into a problem. On night 1 we heard the map thing. it told us to pick a map but there is no instructions on where to find the map(which results in a poweroutage and us either dying to monty or moon). There's also the moon mechanic being bugged which results in us hiding and still dying without a jumpscare appearing. These issues result in us not being able to get past night 1 1 am which kinda blocks us from the rest of the game. Hopefully this gets fixed,

ACT 2: MAX (ACT 2 IS THE 'MAIN' GAME)
(Taking Place after the Good Vanny Ending)

You Play as Max, the New security guard for the Mega Pizza-Plex, Uncover the secrets of the Pizza-Plex, Play Over 4 - 5 Hours of Pre Night, Night Shift and Post Night Levels (With little to no Fetch Quests, no Similar or Re-used Levels!)

Play through the Various Challenges and NITRO Custom Night Modes (~50 Minutes Of Custom Night Challenges)

The total game (Assuming you don't die any, Will be anywhere from 4 - 5h Depending on your Exploration for the Story Mode,
And upwards of 6H in Total Content.

You'll fend off against 10 animatronics over 6 Nights, With over 10 Environments in total (Plus some hidden Environments..)

NOTE: This act is Story Based, Expect long Phone Calls, Long Dialog scenes, and Lot's of Slow Paced Content. If that isn't for you, Then you may not enjoy this Act.

Voice Acting:
Austin Sharp - @fresh_wlfy_gamer


ACT 3:
DETAILS WILL BE ADDED HERE NEAR RELEASE


This game will go in a Act by Act release Schedule, Act 2 will get a 2 Night Demo however.

Each Act is Connected, takes place in completely Separate Times/Years, so it CAN be played separate without missing out on much story wise.
This game is being Developed by one person, so development can, and likely will take a pretty long while

FNaF Aftermath has it's Own Unique Story, In a 'Alternate Universe' to the Official FNaF Games. (Only the same Animatronics and Location)
The Regular Point and Click Night Shifts, With Pre + Post Night Free Roam gameplay, Combining Classic and Modern FNaF.

A Security Breach Fan-Game, And a Partial Parody (Still intended to be Scary, but Intentionally Corny/Dumb Dialogue, Please Keep this in mind and don't take the story too seriously)

This game was originally made on Dreams (PS4/PS5)
But This is fully Reimagined, with More Animatronics, A Heavily Expanded Story, More Levels, and More Scares!
I do NOT recommend playing the Original before this, as This will be a More Enjoyable Experience.

For Players of the Original:
Expect More Voice Tapes, Notes, lore for the MC, More Free roam spots & Recreations of the PizzaPlex. Re-imagined N2, N3 and N4 Tasks, Glitched Hidden Areas, And More!

Act 1 Developed in Unreal Engine 5.2
Act 2 + 3 Developed in Unreal Engine 5.4

Animated in Cascadeur 2.1 Pro

Modeled in Blender 4.0


Requirements:
Minimum GPU: 1650 Super or Equivalent
Recommended GPU: RTX 2060 Super or Equivalent
RAM: 16GB
Minimum CPU: i5 9400F

NOTE: This game does use 'A.I' Voice Acting, but ONLY for the Phone Guy, The Actor Consented to having their Voice Used. If i can get a bigger budget at some point, i may Hire voice actors for the animatronics.

Aftermath by HOLLOW
FNaF by Scott Cawthon
Security Breach by Scott Cawthon, Steel Wool Studios.

Aftermath is a FNaF Security Breach Fan Game,
and is in no way affiliated with the official Series.

Model & Music Credits: https://drive.google.com/drive/folders/1631AjIEN4-7ThNhWe_B8n4XIKKvFbPFZ?usp=sharing

#fnaf #fangame #horror #adventure #ChoiceBased #scifi #survival #pointnclick #GlamRock #PizzaPlex #SecurityBreach



teen
Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
Alcohol Reference
Tobacco Reference

Some more Foxy Teasers. Last set for Night 4!

This model was kind of a..Nightmare, the rigging wasn't done correctly, and i was too far into development before i noticed, so i had to animate each part of his legs and feet individually..Not fun lol

Back working on Act 2, Night 4 is about halfway done now, Just gotta do the Night Shift Section, And post Shift cutscene.

The game is turning out a little bit shorter than originally intended..But, Night 3 & 4 are the scariest so far, in my opinion

Over on Dreams I made a project called Hollow's Custom Night, thinking about making a PC Version...

(Read Article)

  2 votes Voting finished

Night 4 • Parts & Service

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Honestly, I'm a little burnt out from working on Aftermath, and I feel it's at a good enough spot to take a break without missing the December 16th release.

I'll be starting on another FNaF project this weekend. You'll see more of it soon.

I know i just said im gonna tone it down on the teasers, but...

i had to do most of the texturing for the model, I think it turned out well! It came with Fur textures, but they were Brown lol, Everything else i did with other textures already in-game

Working on the last Pre + Post Night Tasks for Act 2! Gonna hold off on posting teasers from now on, maybe a few smaller Environmental teasers though.

Just edited all the animatronic models, they now look better than before, and are 1/3 the poly count.

Night 3 has been polished, Playtested, Etc.
Now onto Night 4...

Night 3 is complete, now it's time for polish, Play testing, and Auto Save Setup.

Then onto Night 4! The last night with Pre & Post Night levels!

Some high-res Close Ups of the previous teasers