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Five Nights at Nintendo Land
Five Nights at Nintendo Land (FNaNL for short) is an indie point-and-click survival horror game created by Frostys (known as XatTomX at the time), inspired by the popular Five Nights at Freddy's series and Nintendo franchises such as Super Mario and Pokémon.
The game has the player working as the night guard for the abandoned amusement center Nintendo Land, avoiding being caught by haunted mascot costumes of various Nintendo characters by tracking their movement with their Wii U Gamepad and hiding in the shed; trying to survive until 6:00 AM. It was first announced on January 17th, 2015, with a teaser trailer uploaded to YouTube on Frostys' channel.
Two demos; one with only one night and other with two, were released on May 2nd and May 5th of the same year respectively, with the full game coming out shortly after on May 10th to a warm reception from fans.
At an unknown exact date, the original page of the game was deleted, but reuploads can be found on a new GameJolt page, the Lost FNaF Fangames Archive YouTube channel (YouTube channel now deleted, although it can still be downloaded here) and other websites. The original game's page can still be partially viewed via the Wayback Machine, although most links and images were not archived.
Contents
Synopsis
GameJolt banner featuring Pikachu, Mario and Kirby.
Version 1
"Five Nights at Nintendo Land is a Five Nights at Freddy's fan game based around the popular game company Nintendo! The will play similar to Five Nights at Freddy's but with a few twists ;)"
Version 2
"Five Nights at Nintendo Land is a Five Nights at Freddy's fan made game based around the popular game company Nintendo, the game is still under development and will not be complete for a while!
I'm currently new to Clickteam Fusion 2.5 so certain things in the game may take a while meaning this game won't instantly come out."
Version 3
"Back in the day when Nintendo was working on game developing, they decided to up a entertainment place, it went decent for the first few years but the suits they used for the mascots got... Old, they tried building them and well... That did quite work out. The building shortly opening after never to be closd again. As the years gone on people knew about the place... But the locals near the new building started making complaints about a settleing feeling happy around the building, shortly after claiming that the place is not scary, and Nintendo didn't to want anything to do with this, so they built in some cameras and a almost working security Office. This is where you come in."
Version 4
"Back in the day when Nintendo was working on game developing, they decided to open up a entertainment theatre, it went decent for the first few years but the suits they used for the mascots got... Old, they tried rebuilding them and well... That didn't quite work out. The building shortly closed after never to be opened again. As the years gone on people forgot about the place... But the locals near the old building started making complaints about a unsettleing feeling around the building, shortly after claiming that the place is haunted...
Nintendo didn't to want anything to do with this, so they built in some cameras and a almost working security office. This is where you come in."
Characters
Mascots
Captain Falcon (Scrapped, Easter Egg)
Kirby (Scrapped)
Humans
Gameplay
Gameplay screenshot of the player outside.
Like in Five Nights at Freddy's, the player sits still in the building's garden and has no movement options aside from turning from left to right, the only tools in their disposal are a Wii U Gamepad serving as a monitor to locate the Nintendo Land mascots and a flashlight to watch the blind spots in the garden. The Gamepad is equipped with a button to increase the brightness of the camera feed for a brief period of time, allowing the player to more easily track down the killer suits, before having to cooldown for a few seconds.
Gameplay screenshot of the player inside the shed.
The player can also enter the locale's storage shed to avoid certain mascots, such as Pikachu, but staying there increases Majora's Awareness, and once its full the player will die instantly. Majora's Awareness does not decrease overtime, so the player is forced to spend as little time as possible inside the shed.
Gameplay screenshot of the player watching the security cameras.
While hiding in the shed saves the player from most of the suits, Meta Knight and Sonic can go inside and kill them regardless. They are avoided by pointing the flashlight at the correct blindspot and quickly locking the door in CAM 03 respectively, the latter of which is a feature granted to the player on Night 3.
Should any of the mascots catch the player, they'll be jumpscared and brought to the Game Over screen, forcing them to restart the night. The same will occur if Majora's Awareness runs out, although they will not be jumpscared in this circumstance. The player has to survive from 1:00 AM to 6:00 AM to obtain the password for the following night.
Unlike its inspiration however, Five Nights at Nintendo Land completely lacks any real artificial intelligence for the mascots. Instead, all their movements are handled by timers hard coded on each night, meaning there is no variation in different playthroughs of the same night, they will play out in the same fashion and the enemies' movements will always occur at a specific time. This means the player can simply memorize the timing of each mascot's movements.
History
The GameJolt page, as seen on an archive.
While the exact date Frostys started development on the game is unknown it is very likely it started shortly after Five Nights at Wario's was released, on Janurary 6th, 2015, as it served as inspiration for Five Nights at Nintendo Land. On January 17th, 2015 a teaser trailer for the game was released, made by FlumpyChump and uploaded by Frostys on his YouTube channel.
The moderator message informing Frostys the game had been hidden.
Frostys's reply on a comment to the teaser trailer, telling why the gamepage was hidden.
On January 26th the Five Nights at Nintendo Land GameJolt page was created, containing 4 unknown images that are now lost to time and the game's teaser trailer. Said page was hidden by a moderator on February 13th "due to the oversaturation of unfinished FNAF fan games", as no images or videos from the game itself were released yet.
At an unknown date the page went live once again, presumably with screenshots this time around. A short demo was released on May 2nd, 2015, with only Night 1 playable, and a extended demo in May 5th, including 3 more nights. On May 10th, 2015, the full version was released to the public.
The ending screen of the One Night Demo.
In the game page's news section Frostys made 2 posts confirming Five Nights at Nintendo Land was going to become a series, with a sequel in the works right after the first game released, on May 21th and 27th respectively. Said posts are currently lost, as they were not archived thus, their contents are unknown.
The Game News section, displaying posts that hint at follow ups.
At an unknown exact date, the GameJolt page for Five Nights at Nintendo Land was deleted by Frostys himself a few years later as he grew to not be proud of his work on the game and didn't feel comfortable with people playing it anymore.
In recent times interest on Five Nights at Nintendo Land grew, inspiring many other developers to create their own fan-games; including Five Nights at Nintendo Land: Reborn; by Simone_CM, Five Nights at Nintendo Land: Resort; by Kry (previously by EpicTageyGames) and Five Nights at Nintendo Land VX Ace; by Nintendoland Pikachu, among many others.
Trivia
Development
Five Nights at Nintendo Land can be considered one of the very first Five Nights at Wario's fangames, coming out just five months after FNaW 1 and one month after FNaW 3, as Frostys used the same Brawlbox and Google Images artstyle as Five Nights at Wario's.
Although, similarly to Five Nights at Pikachu's, Five Nights at Wario's fans debate whether or not Five Nights at Nintendo Land should be considered a Five Nights at Wario's fangame, as, aside from the inspirations it is it's own thing.
As it was created very early into development, Five Nights at Nintendo Land's GameJolt thumbnail features Kirby, who does not appear in the final game.
It was removed due to issues with his animations, so Meta Knight replaced Kirby later on.
It is very likely little to no progress on Five Nights at Nintendo Land was done when the trailer was made, as it doesn't have any gameplay or information about it other than it being a Five Nights at Freddy's fangame featuring Nintendo characters, along with it coming out months before the final game arrived.
Its unknown why the nights start at 1:00 AM rather than the usual 12:00 AM, but it is likely that Frostys didn't know how to make the numbers go from 12 to 1, as it uses the stock number graphics for counters in Clickteam Fusion.
Audio
Despite Frostys believing otherwise at the time the music featured in the main menu and ending screens are not copyright free and has demonetized several Five Nights at Nintendo Land gameplay videos.
Several songs featured in the game can be found in similar Five Nights at Freddy's fangames, such as the Five Nights at Wario's and Five Nights at Sonic's series.
The game's jumpscare scream is a shortened version of Sound Ideas, HUMAN, SCREAM - SCREAMS, WOMAN, VERSION 2, HUMAN, DIGIFFECTS.
The same sound (along with its other versions) can be heard in countless other media, including other Five Nights at Freddy's fangames such as Five Nights at Pingas 4 and Five Nights at Team Rocket HQ.
Errors
TheGameSalmon encountering the jumpscare glitch.
A glitch can cause the mascots to not kill the player even after performing their jumpscare, allowing the player to continue the night normally but with the last jumpscare frame permanently stuck on-screen, blocking every other graphical asset below them. Jumpscares can also pile up on top of each other. This glitch is caused by entering the shed during an enemy's jumpscare, although rarely and for unknown reasons this glitch can also occur outside the shed.
Frostys' comment on the glitch.
In the comments section of TheGameSalmon's final let's play of Five Nights at Nintendo Land Frostys himself left a comment that implied he was going to update the game to fix this glitch (which Salmon encountered several times on his playthrough) along with toning down the rain effect. Ultimately though, this update was seemingly never released.
During gameplay, the right and bottom corners of the screen show two pixel wide lines that appear different to the rest of the screen at all times, along with smaller blue lines.
This is due to both the perspective object and garden background being placed incorrectly, and the night frames having blue as their background colour.
In the game's thumbnail Pikachu can clearly be seen T-posing.



