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What do you think?

Hi, I'm really interested in your game. I would like to compose for your game.

I currently Compose for the following games:

Iterum Insel : Homecoming (Finished)

Sunny's Cafe: Desolation

Dayshift at Freddy's: Relapse

Five Nights At Freddy's: Immersion VR

Together Again: A "Lake's Funland" Story

POPGOES 2: The Dead Forest

Five Nights at Freddy's 3: Springtrapped (Finished)

River Country 3D

Hello Neighbor 2: Dark Secrets

A Survival Eggxpriance 2

Two Nights With BluBerri

PROJECT: Treasure Island 2.79

FNAF World: Reload

FNAF World: Refurbished

Arty's

FNAF World Unite

Peashooter Nights 2: It’s about the past!

POPGOES: CN

Discord: WinterFolf#0477

Just by looking at the sneak peaks you have given us, I have high hopes for this game. Don't take that as a need for improvement, I am saying that because I am looking forward to the game regardless of how its made.

holy this is the best f ing game i have ever seen

i love fnaf world

Great work dev Your game looks great so far! i hope In the Further down the line we get a Public Demo! keep up the good work.

DESCRIPTION WITH NEW OVERVIEW, GAMEPLAY, AND MORE TO BE REWRITTEN WITH THE REBRAND

#fnaf #fangame #rpg #strategy #adventure



all-ages
Cartoon Violence
Comical Shenanigans

How the prototype looked vs. what it looks like rn (I did the background just today if you couldn't tell)

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working in the background, mainly story and new enemy plans, and we actually pinpointed finally what we want to do for the whole FNaF World fangame.

here's those area button teleport things and water/reflection stuff

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it can be fully played on controller now (you can also use just your keyboard if you want, it works the same way)

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omg this took way longer than it needed to because of my brain being like, "well, the player would..." and continued doing that for the settings and menu.

NOW it's able to configure your keyboard/mouse AND controller settings individually

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Been working on a pause menu and made a custom border for those that hate the black border. Once I get the user settings like control menu and such done, I'm gonna work more on those dialogue scenes.

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just messing around with smaller stuff atm like footsteps (or ig ground detection for the OG camera effects) but also loading the fight scene too.

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the fight scene actually looks like it's coming together with the main four in the game rn.

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they're together finally

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All the stuff I've done in the prototype so far since this has been in the background for a while.

Been working on the story in the background with Ayli a couple of months ago, just so we know what we wanna add to the game so far.

I think I know what I'd like to rename reglitched to but I'd like some time before I officially announce it.