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What do you think?

How's development going?

Game Soundtrack

1 song

Dispicable Fun
 

In the dead of winter, the skeletal pines around Fazbear's Fright whisper secrets no one should hear. You've taken the night shift: a lone guardian patrolling the frozen treeline, flashlight cutting through endless fog. But this isn't just a job—it's a descent into nightmare. Laughter echoes from the dark, twigs snap under unseen feet, and something rustles in the branches above. Can you last until dawn... five nights running?Drawing from the pulse-pounding terror of Five Nights at Freddy's, Frostbitten Emberwood twists the formula into a chilling point-and-click survival horror. Each night, draw from a cursed deck: summon deadly Common animatronics like Nightmare and Springtrap, who hunt with relentless fury; pesky Uncommon distractions like Freddles and Plushtrap to blind and bewilder; or deceptive Rare allies (and traps) such as the creaking Fredbear suit. Hiding spots offer fleeting mercy, but overstay your welcome, and the springlocks will fail.Multitask under moonlight: Repair flickering generators in tense wire puzzles, scavenge batteries to power a crackling radio for cryptic hints, and evade the encroaching horrors before the clock strikes 6 AM. Phone Guy's distorted calls guide (or taunt) you—hang up too often, and his warnings turn to warnings of your doom. Personalize your descent: Enter a name at shift start, and the shadows know you. As nights bleed into frenzy, uncover the festering heart of the forest—Afton's frozen legacy. Will you ignite the ritual blaze on Night 5, or let the embers claim your soul?A Fan-Made Love Letter to FNAF – Not affiliated with Scott Cawthon or Steel Wool Studios.

Built in Unity by a solo dev chasing that jumpscare chill. Demo drops soon i hopw—expect roguelike replayability, branching lore, and audio dread that lingers like frostbite.

#horror #fnaf #puzzle



all-ages
Mild Realistic Violence
Animated Bloodshed
Mild Language

Very early WIP, but i am working on the title screen

Heya, progress is going okay, quite confused how unity hub works, but i hope to get a demo out soon :)