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Comments (3)

What do you think?

It kinda feels like a down played version of a regular sort of golf game you'd for PC which isn't a bad.
It's pretty fun and I found myself playing even after I had beaten all the courses.

It's a nice golf game and the graphics look pretty decent. I feel like there should be some easier way to tell how far you ball will go, though(the bar is a bit vague).

Really neat concept! I included it in my Bad Box Art 2017 compilation video series, if you’d like to take a look. :)
https://youtu.be/IjrLxWY-yyY

Made over the course of 16 hours in 2 days for #badboxart2017, using the Ninja golf box art as inspiration. Using golf, assassinate the red ninja in each level. Get gold to unlock new weapons and tools.

All assets were made my me, royalty free(the ninja background), or are sourced(the menu song)

There are 4 levels in the game.

Post-Mortem:
My first real attempt at a jam was pretty fun. I had a big school assignment due during the jam and could not allocate alot of time for the game.
Unity crashed on me, causing me to lose all of my scenes, and I had to spend 3 hours putting the game back together which was not fun. From now on, I am going to make a backup every 3-4 hours instead of every morning. Having to do that really pissed me off, and tanked my productivity.

I should have focused more on incorporating RPG elements into it from the start. There are kind of there, with killing the bugs for gold and unlocking different clubs, but honestly they were tacked on in the last hour.

The "main menu" is also terrible and I am ashamed lol.

Overall i'm pretty happy with how it turned out, considering how little time I spent on it. In the future i'd love to work the full 72 hours with a team to see how much we could accomplish.
#arcade



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