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Guardians
 

Hello everyone ! Long time no see !

ATTENTION!
If the game doesn't run. Extract all into a new folder, thank you

Overview:
Let me introduce to you my new early access game "Guardians".
A game where you choose your guardian and try to survive using your unique abilities. The goal at this time is to survive as long as possible. There is a point where small red enemies will not spawn anymore. This is the limit when you can say you have "beaten" the game. There will be some kind of a boss in the future but for now just try to survive killing three kinds of enemies.

Gameplay:
You get gold and experience from killing enemies. Using gold to open chests helps you in a longer run. There are three kinds of items.

Items:
Green item: Increases health regeneration.
Blue item: Increases movement speed.
Red item: Increases damage.

Controls:
WASD/SPACE - Move/use lianas
MOUSE LEFT CLICK - first ability
MOUSE RIGHT CLICK - second ability
F - third ability
R - fourth ability
E - open the chest

So as I wrote, there are different kinds of GUARDIANS. Only 5 are now available to you to try them out. Other guardians are WIP for now!

Guardians:-------------------------------------------------------------------------

Druid
Ground Smash: active ability
Druid smashes the ground, dealing damage in front of himself.

Reincarnation: active ability
Druid instantly destroy nearest enemy, healing himself and his treant.

Thorn Shield: active ability
Druid gives himself and his treant a shield that reflects damage they take for a short duration.

Treant: active ability
Druid spawns a treant, that helps him survive.

Crystal
Ice Crystals: active ability
Crystal spawns three crystals, that deals damage and apply crystal debuff to enemies.

Crystal Power: active ability
Crystal destroys all crystals, dealing damage and applying crystal debuff to enemies.

Crystal Armor: active ability
Crystal heals himself and gains invincibility for a short period of time.

Crystal Debuff: passive ability
Crystal's Crystals applies crystal debuff to enemies, dealing damage over time.
If enemy dies during debuff, it will leave a new crystal after.

Engineer
Turret: active ability
Engineer spawns a turret, that shoots enemies. Turret shoots faster and deals more damage depending on Engineer's level.

Repair: active ability
If engineer is standing close to his turret, he can repair it to the full health!

AI: active ability
Engineer "calls" the turret to move towards him.

Atom Bomb: active ability
Engineer explodes his turret for a very big chunk of damage.
If turret dies it will also explode.

Shaman
Acid Pool: active ability
Shaman spreads a green acid pool around him damaging enemies, also that heals himself and his skeleton.

Feather: active ability
Shaman lose a bit of gravity pressure, that leads him to jump very high and stay much longer in the air.

Totem: active ability
Shaman spawns a totem, that scares enemies. Making them walk away from it.

Skeleton: passive ability
If there is no skeleton. After an enemy dies shaman will spawn one to help him survive.

Fisher
Fishing Rod: active ability
Fisher uses his rod to bring enemies more near to him, dealing a small amount of damage.

Fish Smack: active ability
Fisher smacks enemies with a fish, dealing good damage.

Bear Trap: active ability
Fisher spawns a bear trap. What gets caught in it will stop and get damage as long as something is in it or the enemy dies.

Harpoon: active ability
Fisher shoots a harpoon, that penetrates enemies, dealing high amount of damage.

There it is for this time thank you already for testing and playing!
Have fun!

#action #platformer



all-ages
Mild Fantasy Violence
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