views
254
likes
1

Comments (1)

What do you think?

Im comming inside my neighbor

logoremake1_2.png

Hello, Neighbor! Silent Whispers Is a Hello Neighbor FanGame which tries to make a completely new storyline, bring back old or scrapped mechanics, add custom animations for cutscenes.

You take the journey of David, a man who was bestfriends with his neighbor, William. After an unfortunate accident on William's life, he isolated himself from public life and became a lonely and agressive man. 3 years after this accident, David noticed a pattern on his former best friend's house, he went in and out of his basement atleast four times a week carrying strange objects. Will he be able to find out what's inside his basement?


quote_fools_rush_in_where_angels_fear_to_tread_1.png

The game will or won't be released. The reason for that is because my pc is slow when making an exe file and because it's my first time making a project public. Originally I was gonna release a prototype for 2025, but now I'm gonna release it when I think it's finished.

Also, I'll work on the game at my own pace so it might be a long time to finish it.

credits.png

This fan-game was being made with the template made by @OwenCampos

This fan game is being made using the reborn template made by @JoshSoundZ and @ctarchaxis


I can't promise whether these goals will be achieved, as I'm not experienced with Unreal Engine, and I'll try to learn through development.

#fangame #horror #helloneighbor #singleplayer



teen
Cartoon Violence

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Brightening the basement render on the page will show the Act 2 player model :)

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

By the end of the game, I'm planning to make David look like the pre alpha man. As the game progresses, the more he gets older (or something similar like that), the more he looks like Pre Alpha man himself

Also, I remade the player's pants to resemble more the new neighbor model's pants

In game I'm using a recreation of Super 66's pre alpha man renders, but for act 2 he has a slightly different model with the difference being the sleeves (Make a guess)

Thinking of using the Hello Guest Main Menu Theme for the main menu

Edited some animations for the neighbor

Should I make the neighbor swear when he's trying to predict where the player is going, stop the chase theme when he's trying to predict where the player is going, both, or neither of those?

  1 vote Voting finished

Oh wait, my dumbass didn't need to make these changes to the prediction code, he's just going up to the player because the bt_task isn't doing anything when the object for said task isn't valid, I can literally fix this with 2 nodes