Comments (3)
o jogo está funcionando?
So, How many wax did you bet with Mariusz ? Greedy or safe ?
Pitch
In a fictional 19th-century Eastern Europe, a young woman named Lenore takes on the post of housekeeper in an ancient, secluded manor, determined to unravel its secrets and find her grandmother, who mysteriously disappeared.
The Horia's Manor of Aldeş-Tepan is a horror and investigation game set in a mansion filled with a gloomy atmosphere and puzzling rooms.
Lenore must carry out her duties under the watchful eye of Father Rodovan, a wandering priest, all while investigating the rumors surrounding the manor. She keeps a journal where she sketches her own map of the manor, tracks her objectives, and records notes from her investigation. She also carries a candle holder to guide her through the darkness within the manor.
Background
The Horia's Manor of Aldeş-Tepan is at the first place our end-of-degree project at Brassart Lyon. We were a team of students with the given task to present a "vertical slice". Once the year and degree passed, a few bugs and technicalities were remaining.
Yannick Le Duff then took charge of the debug and polish of the game on his own spare time, to improve the overall experience of the game, and make it a fully playable prototype from beginning to end.
With these elements in mind, the prototype starts on Chapter Five, when Lenore arrived in the South Wing of the Horia's manor. Recent discoveries has put her on a lead towards the conservatory of the edifice, and she finds herself in the last area before finally heading there.
Controls
Look at the settings to check the controls.
The Team
Game Design
Alexandre Reguiga - Game Designer
Lilian Cauchois - Narrative Designer
Lucas Vaudaine - Game Director
Matéo Schell Wack - Programming
Oscar Berry - Level Designer
Yannick Le Duff - Level Designer & Programming
Game Artist
Nathael Godeux - Lead Artist
François Fontaine - Rigs and Animations
Anaelle Germain - UI
Louis Keucker - 3D Modeling
Music & Sound Design
Rémi Sève - Sound Design
Mathis Coopman - In-game score
Valentin Braz - Intro cutscene score
Post-degree
Yannick Le Duff - Dev (debug, polish and improvements of user's experience)
Oscar Berry - Tester
Lucas Vaudaine - Tester, Localisation
Anaëlle Germain - Localisation
Rémi Sève - Sound Designer