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As the Goddess of Lightning, defend your Special Cave against hordes of the undead. Experience the thrill of using an entire 3 - yes, 3 - different colours of lightning bolt!

Move with A and D or the arrow keys. Fire bolts with keys 1, 2, and 3. Collect Souls with the spacebar. See how many souls you can collect!

Since the web version is restricted to 1280x720, it is recommended that you download the standalone version for the best graphics.


This game was made in 72 hours for Ludum Dare 39 by Jimmy Cushnie, Brooke Morgan and Sierra Spoar.

Changelog:

v1.0.5 | 2017-08-02 (but even later)

  • reduced the size of the lingering bolt's hitbox to prevent an exploit where players could block off the whole cave with one lingering bolt

  • fixed flickering text at the beginning of cutscenes

v1.0.4 | 2017-08-02 (but later)

  • souls no longer run away from you as much

  • cutscenes now progress only when you hit the "Progress" button instead of any button. By default, the "Progress" button is left click.

  • lingering bolts now cost 100 energy, and sweeping bolts now cost 70 energy. This sould make the "constant walls of lingering bolts" strategy nonviable, and encourage more frequent use of sweeping bolts (which are awesome).

  • reordered UI buttons and control scheme accordingly

  • added some text to the gameplay UI that displays the current level

  • added instructions right at the beginning of the game

  • the next level will no longer start if you are in the middle of summoning a soul

  • fixed tiny annoying green border around cutscene, game over, and credits screens

  • made another attempt at fixing the "lightning is summoned when sould summoning ray is summoned" bug. Hopefully it worked this time.

  • fixed souls being reset to 0 when a level is restarted, they now properly reset to whatever they were at the beginning of the level

  • the soul summoner button now changes graphics correctly

  • fixed typos in one of the ending cutscenes

  • fixed Basic Bolt graphic sometimes incorrectly displaying as pressed

  • fixed bug where you would pass the level if you lost in the last 10 seconds of it

  • fixed Katie's animation flickering if a soul summoner is summoned just after a bolt

v1.0.3 | 2017-08-02

  • fixed a bug where enemies would spawn twice as frequently for every time you died and restarted the game

  • the game now forces its only supported aspect ratio (16:9)

  • the Product Name is now "Katie Kills Zombies" instead of our old placeholder title

  • the launcher now has a graphic of a zombie in it

  • the game icon is now a graphic of a zombie

  • the MWU splash screen is now darker

v1.0.2 | 2017-08-01 (but slightly later)

  • fixed broken code that prevented the game from being split up into multiple levels; previously, all the levels were mashed together into one ginormous and nigh-impossible-to-beat-all-at-once mega level.

  • all the levels and cutscenes are now integrated properly

  • added some text on the game over and game ending screens to say how many souls you collected

v1.0.1 | 2017-08-01

  • souls now delete themselves if they roll of the screen to prevent them piling up and lagging

  • souls are now destroyed when the level is restarted

  • (probably) fixed bug where bolts would be summoned when summoning the soul summoner ray

  • fixed summoning bolt hitbox to match the graphic

v1.0 | 2017-07-31

  • initial release

You can download all old versions of the game here

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#arcade



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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