
Comments (122)
I love how you used mascot costumes rather than the videogame models! It adds another layer of horror that implies that people that wore the costumes died in them and want revenge, rather than a random videogame character wanting to kill you for no reason. Also, the edits you did are actually pretty scary! I can't wait to see where the game goes!
im not gonna lie, besides the jumpscares this game is visually beautiful

(To mention this bug a little more seriously, the fusebox seemingly just is not present during any Custom Night runs. I tried multiple pre-sets, activating Ness by himself, and it never seemed to show up.)
Another thing, when starting any other night (like main nights or Nightmare Mode) after loading a Custom Night, it will load that night as a Custom Night, but the AI will run as normal. Not sure how this affects progression/rewards for certain things throughout the game, as I never beat a night in this state, but I can only assume it would mess with progression in some way.
Apart from those little hiccups, the rest of the game was AWESOME! :D I like how it took the direction of needing to track most threats throughout the building, making sure you have enough trust in yourself to know if someone has not snuck in while you were occupied. :) I will be trying to get through some of the extra content when I can. :D (though Nightmare Mode is actually quite hard so it might take me a while ) Awesome stuff! :D

Mascot name: Mascot peach
Serial Number: B09A4
Host: Juniper Grand
Status: Controlled
Bio: Due to failing to stop [Redacted] from stealing the company's files and kill them with other bio suits, Juniper was turned into a bio suit to hunt the assailant down, due to no other staff, Leonard was forced to use a prototype auto surgery machine to create B09A4. Unfortunately, the suit used was unfinished, lacking hair and eyes. The machine improvised, tearing the suit (and Juniper's) face in two, pulling it back to make 'hair'.
The eyes were simple, no one in public should see it anyway, so the machine was commanded to leave one eye, and add a fake plastic one, though it didn't fit, dangling by a spring.
Capabilities: Sneaky, due to eviscerated vocal cords and slow movements, and very good resistance to high falls, allowing drops from above to surprise prey.
Weaknesses: Very sensitive to face trauma and damage. Lure-able into the open with loud noises. Not particularly strong. Somehow manages to feel slight empathy.
Note: thanks for reading, just my idea if this game gets a sequel
i still have no idea how you made this in scratch? maybe im just used to how it used to be but i could never imagine making something this good in it. runs and plays smooth and i didnt even realize it at first, i almost thought it was godot or smth lol
Free
Lateshift At Nintendo World 1.0.18
The full release of Lateshift At Nintendo World

Welcome To Nintendo World! A colossal theme park centered around your favorite Nintendo characters and the worlds they reside in! Mario, Link, Pikachu, Kirby, and many many more!
Enjoy thriller rides, incredible entertainment for the whole family, delectable food, and so much more! So what are you waiting for? Come on down to Nintendo World! Tickets are only $10.30 for adults and $3.00 for kids today!
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Features:
Six nights full of enemies that you'll need to outwit to survive.
A Custom Night, Nightmare Mode, and extra challenges.
An in depth story to follow throughout your journey.
Achievements and character backstory.
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You have a case to crack, detective

@Solar-Neon - - - Programming / game design / writing / graphics / story
@worldtrademark - - - Programming / character AI / feedback
@Gamemaster_64 - - - Programming / character AI / feedback
@ponyoderso - - - Programming / character AI / feedback
@Dperk - - - Main Theme
@Jetziel - - - Beta testing / feedback
@jeb_yoshi - - - Yoshi Art
@Frostys - - - Five Nights At Nintendo Land creator

#fnaf #fnal #fangame #horror #nintendo #mario #pokemon #kirby #zelda #metroid
Realistic Violence
Realistic Bloodshed
Language
Crass Humor