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The primary goal of this game prototype was to evoke any emotion in players - the emotion I chose was fear, although in a non-horror context, as it is a climbing game. The core mechanic of this game is climbing and it involves navigating a dark cave environment and climbing to top to safety, thus evoking fear in the sense of isolation and the unknown. This project showcases my ability to rapidly prototype concepts without worrying about coding, by the effective use of blueprints inside Unreal engine.
#horror #other #arcade #rpg
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