
Comments (2)
some sort of error occorued when i tried to boot up the game
I like it! I think it has great potential to be a great futuristic-style shooter on this platform. With a little bit of fixes here and there, you have yourself a great game!
Pros: I love the art in the loading screens, its very vibrant and busy-like. I also enjoyed the choices for combat such as melee, healing, and a fair challenge against the enemies as you have to watch out for lasers and take cover.
Cons: I feel like there should be a heads up or a countdown of some kind. It feels kind of weird for the enemies to automatically strike as soon as the game starts. When you get shot, health drops fast and the health regeneration mechanic only boost your health points by 20 or so.
Overall I give this Cyberpunk Shooter a:
7/10
Live and Kicking
Live and Kicking, codenamed 'Neon', is a First-person shooter set in a dystopian cyberpunk world ruled by megacorperations. You work as part of an underground group working to disrupt the system by stealing valuable information from the power that be, seeking to disrupt their dealings late one night by performing a heist on a high rise guarded by a small army of robots.
Can you crack the safe and escape with your quarry? Or will the mindless minions of the corporations claim another victim?
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Features:
A custom electronic soundtrack as you fight with the beat!
Objectives generated in a random order, giving variety to each run!
Gun down your enemies with either your standard rifle or its secondary grenade launcher capability, or just hack them with your axe!
Robots who definitely don't have a soul please ignore their screams as their limbs go flying across the building.
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This is a non-commercial project created for the Game Design and Development module as part of the Computer Gaming Technology BSc (Hons) course at Anglia Ruskin University.
This was created as a 'vertical slice' of a full game, and consists of a single level in a proposed experience. The prototype has been preserved here for posterity.
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Credits:
Project Lead: John Newberry
Lead Programmer: Veselin Georgiev
Lead Designer: Thomas Kemp
Lead Audio: Jamie Wheeler
Lead Artist: Alex Voigt
Outsource Manager: Sawyer Allen
Concept Artist: Sam Silverman
Extra assets: Pan Chun Bin, Ollie Montford


